Friday, July 31, 2015

Rigid Body Project (Fullsail)


        This was a Rigid Body research project for my STE (Software Technology) class at Full Sail University. Going into this project I knew the basics on how rigid bodies worked from my visual effects class earlier this year. But I would be using different software that I wasn't using before called Houdini. One problem I had was getting the ball to make contact with the funnel. When I gave the ball an active rigid body and the funnel a passive rigid body, I figured it would work. But the ball kept on hitting an invisible floor right above the funnel. In order to fix this, I made the funnel a terrain rigid body and it ended up working fine. I had plans to texture the Houdini version, but due to time constraints, I wasn't able to get it done. Overall I am really pleased on how it turned out.

Thursday, July 30, 2015

Character Animation 2 Project (Fullsail)


             This is an animation project I did for the CAN2 (Character Animation 2). I found this project to be pretty easy, but I did have trouble with the trip, and keeping its foot from penetrating the plane on the ground. In the end I think it turned out pretty well. I thought that It turned out pretty well. If I had more time, I would have offset the antennas and arms a little more so they are not so parallel.