Deadline-oriented visionary with a background in animation and graphic design and a passion for production and content creation. A driven Multimedia Designer/Producer known for developing exceptional work that is consistent with company branding and best practices. If you are interested send me an email at zacharyhaworth@gmail.com. I will respond as fast as i can. Thanks, and Enjoy!
Friday, July 31, 2015
Rigid Body Project (Fullsail)
This was a Rigid Body research project for my STE (Software Technology) class at Full Sail University. Going into this project I knew the basics on how rigid bodies worked from my visual effects class earlier this year. But I would be using different software that I wasn't using before called Houdini. One problem I had was getting the ball to make contact with the funnel. When I gave the ball an active rigid body and the funnel a passive rigid body, I figured it would work. But the ball kept on hitting an invisible floor right above the funnel. In order to fix this, I made the funnel a terrain rigid body and it ended up working fine. I had plans to texture the Houdini version, but due to time constraints, I wasn't able to get it done. Overall I am really pleased on how it turned out.
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I was going through my old files and saw this template for a stream for Pokemon Moon I created for myself but never used.
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