Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Friday, July 31, 2015

Rigid Body Project (Fullsail)


        This was a Rigid Body research project for my STE (Software Technology) class at Full Sail University. Going into this project I knew the basics on how rigid bodies worked from my visual effects class earlier this year. But I would be using different software that I wasn't using before called Houdini. One problem I had was getting the ball to make contact with the funnel. When I gave the ball an active rigid body and the funnel a passive rigid body, I figured it would work. But the ball kept on hitting an invisible floor right above the funnel. In order to fix this, I made the funnel a terrain rigid body and it ended up working fine. I had plans to texture the Houdini version, but due to time constraints, I wasn't able to get it done. Overall I am really pleased on how it turned out.

Thursday, July 30, 2015

Character Animation 2 Project (Fullsail)


             This is an animation project I did for the CAN2 (Character Animation 2). I found this project to be pretty easy, but I did have trouble with the trip, and keeping its foot from penetrating the plane on the ground. In the end I think it turned out pretty well. I thought that It turned out pretty well. If I had more time, I would have offset the antennas and arms a little more so they are not so parallel.

Sunday, May 3, 2015

Strong Pose Project (Fullsail)


This was my strong pose project for my CAM1 class at Fullsail. In this video I was trying to create strong poses that showed off emotion through silhouette. The poses, in the order shown, were showing relaxed, fear, anger, happy, sad, disgust, and balanced. They all turned out really well except for the happy pose. That was the hardest, in my opinion, to create. I was given the character and all I did was pose it.

Character Animation 1 Project (Fullsail)


This is my final project for my CAM1 class. I started off making storyboard for the animation so I knew what I was going for. Once I got a plan, I began to block out all of the contact poses and any additional key frames for the animation. After that was complete, I put in the passing poses followed by the up and down poses of the walk. Lastly, I made the foot roll keys and tweaked the keys in the graph editor. I turned out pretty good for my first animation that tells a story.